You can use code to change the frame rate. If this is an animation for video you should be using an ActionScript 3 FLA, it has better sound sync options, and more filters. You can put a keyframe into one layer in the timeline, and add this code:
stage.frameRate = 15;
Just put that at each place you need the frame rate to change. If you are doing HTML5 Canvas you can do this instead:
this.framerate = 15;
Note how framerate is lower case in HTML5 Canvas, but capital R in AS3.
"Drawdown"? Do you mean slowdown?
Just fps going down.
The code I gave would do that.
Colin, she's complaining about slowdown in her project, not wanting to slow it down intentionally.
I should return that award you didn't send to me!
Lunar, are you able to post an example FLA somewhere for us to see? If you mean it's slow while you are working in the timeline, you could go to the View menu, and change Preview Mode to Fast instead of Full. That might help.
Live chat allready Helped me and fixed this problem with "Remote Support".
"UPD Live chat support solve problem. Thanks you!)"
I don't know why and how it's Solved the problem, but it's a fact. After rename "Adobe Animate 2017" directory to "Adobe Animate 2017_old" FPS don't drops more to 11 on 24 project. (In Full preview mode)
Maybe I did not exactly express myself (Translate problems), but problem was a very low FPS on preview. Project fps 24, or 30. On preview it's go to 11, 15.... And this on very "easy" animation (No fullhd, just 500x500; 1 simble and 1 classic animation on the guide, no background and etc). But after renaming directory to Adobe Animate 2017_old (This make to me in Remote Support), it's works perfect. All 24 fps in project goes 24 fps in FullHD with background and etc.
There are translate features here, if you ask in your 1st language we may understand better from the translation.
Is there a difference between Test Movie and pressing Enter? It is common that Enter doesn't perform as well as Test Movie.
I know, but it not will be better.
And what? I know it. There is no problem.What's this for?
Use "Test movie" after any change in animation, not practical (for me). I always use preview (or Enter) to "debugging" animation.
But on new laptop it did not work as well like on my PC. But, how I already says before, at this moments all works fine after renaming Animate folder.
Problem start again after macos restarting.........