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Yes, this is possible. The workflow:
- Create your asset in Illustrator, Photoshop or another application, which supports the the „CC Library“ system.
- Put the asset into the Library (select it, open the „Library“ panel and click onto the „+“ icon at the bottom of the panel.
- The asset is now placed in your library. You recognize the source application at the icon to the right of the library entry.
- Go to Muse, open the „CC Library“ panel (attention: Muse has three different libraries: widget Library, Library, CC Library) and place the asset from there onto the canvas.
- If you want to modify the asset, right klick onto the library entry and choose „Edit“.
- The source application will open and you may edit your asset.
- When ready, save the asset.
- Go back toMuse and open the „Assets“ panel.
- There you’ll find the list of the placed assets. Right click onto the parent entry (the one with the small arrow in front) and choose „Update Asset“.
- Now all instances of the asset on your page will be updated.
Thank you - This makes sense for static graphics. I was actually thinking for content parts - Ie: other muse library items with breakpoints included? Not possible I guess!
Concerning breakpoint: They are supported, if already existent. What that means, you may see here:
Changing „Muse created“ library elements together by editing the library element itself isnt implemented yet. But the „Content“ panel, which only works with text for now, is named „Content“ and not „synchronized text“.
This may (or may not) indicate future developments.
Thank you Günter,
I reckon that will become a very powerful part of muse - Like the indesign book, where it uses a bunch of indesign documents, each independently edited and updated! Looking forward to it