4 Replies Latest reply on Aug 11, 2017 11:36 AM by KJerryK

    Belly wobble!




      I'm back with my zombie pirate again... here he is


      What I'm trying to achieve is a good belly wobble. I have the 'belly' as a separate group inside a group called 'body bottom'


      I'm trying to get the belly to bob up and down, like water in a bag, but not break away from the bottom corners of the shirt. So far I've been trying different combinations of dangle with pins and staples but I can't seem to get the effect right. Any advice?



      Thanks so much



        • 1. Re: Belly wobble!
          oksamurai Employee Moderator

          Good question. Here's a test guy I made where I didn't have any pins, just a dangle at 1% spring stiffness on an independent stapled group with the origin moved to the middle:


          It works okay, but it's subtle unless you move a lot (or really bump up gravity).

          That's my best attempt at least!


          Screen Shot 2017-08-10 at 11.12.08 AM.png

          • 2. Re: Belly wobble!
            toe Level 1

            Thank you so much! I've been playing a bit more with the puppet you sent over and I'm really close to what I want now.


            I've experimented with the origin point - 2/3 up from the bottom seems to work, I've added pins, and by reducing the Y scale I'm getting a good effect.


            I'm will attempt to apply this to my character, I think with a bit of tweeking of the artwork - Importing the belly larger and then scaling down in Ch, this should be good. I'll keep you posted!


            Take a look


            • 3. Re: Belly wobble!
              oksamurai Employee Moderator

              Nice! Yep, looking much better.


              90% of the time you can do what you want in CH, it's just a matter of experimenting to see how to get there.

              • 4. Re: Belly wobble!
                KJerryK MVP & Adobe Community Professional

                That's really cool


                The puppet downloaded with zero wind settings in the dangle behavior, so I added them.