1 Reply Latest reply on Aug 16, 2017 11:26 AM by bhargaveede

    Lightroom 2015.12 and 10.12.6 Sierra Issues

    LMcCoy

         Lightroom will not process basic tasks like loading single images (just to sort and rate in either develope or library mode - the images that get stuck appear to be random). It will also not load a batch of smart previews amung other simple and not high performance tasks. After a little effort of going between pictures Lightroom will stop responding.

         I'm on a top spec 2016 MacBook Pro with tons of free hardrive space and nothing that should be slowing it down. I've tried a lot of suggestions from other issues already such as resetting preferences and adjusting things inside of preferences/performance etc.

         Is there a way to install the previous version of Lightroom or anything like that until this is fixed? I have a client who wants to review her images tomorrow morning and I can't even view/rate them. Any help is appreciated!

       

       

      Lightroom version: CC 2015.12 [ 1125239 ]

      License: Creative Cloud

      Operating system: Mac OS 10

      Version: 10.12 [6]

      Application architecture: x64

      Logical processor count: 8

      Processor speed: 2.9 GHz

      Built-in memory: 16,384.0 MB

      Real memory available to Lightroom: 16,384.0 MB

      Real memory used by Lightroom: 880.1 MB (5.3%)

      Virtual memory used by Lightroom: 1,781.4 MB

      Memory cache size: 125.6MB / 3,864.7MB (3.3%)

      Maximum thread count used by Camera Raw: 5

      Camera Raw SIMD optimization: SSE2,AVX,AVX2

      Camera Raw virtual memory: 22MB / 8191MB (0%)

      Displays: 1) 3360x2100

       

      Graphics Processor Info:

      AMD Radeon Pro 460 OpenGL Engine

       

      Check OpenGL support: Passed

      Vendor: ATI Technologies Inc.

      Version: 4.1 ATI-1.51.8

      Renderer: AMD Radeon Pro 460 OpenGL Engine

      LanguageVersion: 4.10

       

       

      Application folder: /Applications/Adobe Lightroom

      Library Path: /Users/ponydoodad/Pictures/Lightroom 2013/Lightroom 4 Catalog 2013/Lightroom 4 Catalog 2013-2.lrcat

      Settings Folder: /Users/ponydoodad/Library/Application Support/Adobe/Lightroom

       

      Installed Plugins:

      1) AdobeStock

      2) Aperture/iPhoto Importer Plug-in

      3) Canon Tether Plugin

      4) Facebook

      5) Flickr

      6) Leica Tether Plugin

      7) Nikon Tether Plugin

       

      Config.lua flags: None

       

      AudioDeviceIOBlockSize: 512

      AudioDeviceName: Built-in Output

      AudioDeviceNumberOfChannels: 2

      AudioDeviceSampleRate: 44100

      Build: LR5x4

      CoreImage: true

      GL_ACCUM_ALPHA_BITS: 0

      GL_ACCUM_BLUE_BITS: 0

      GL_ACCUM_GREEN_BITS: 0

      GL_ACCUM_RED_BITS: 0

      GL_ALPHA_BITS: 8

      GL_BLUE_BITS: 8

      GL_DEPTH_BITS: 24

      GL_GREEN_BITS: 8

      GL_MAX_3D_TEXTURE_SIZE: 16384

      GL_MAX_TEXTURE_SIZE: 16384

      GL_MAX_TEXTURE_UNITS: 8

      GL_MAX_VIEWPORT_DIMS: 16384,16384

      GL_RED_BITS: 8

      GL_RENDERER: AMD Radeon Pro 460 OpenGL Engine

      GL_SHADING_LANGUAGE_VERSION: 1.20

      GL_STENCIL_BITS: 8

      GL_VENDOR: ATI Technologies Inc.

      GL_VERSION: 2.1 ATI-1.51.8

      OGLEnabled: true

      GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod