A few things:
1. Yes, you're right - whenever you click "set rest pose" under your camera, that should reset things so whatever the camera sees at that time is the new frontal position.
2. There is a setting under the Head Turner properties on the right for sensitivity - turning that down will make it less prone to move around. By default this is pretty high to let people see the effect - I usually turn it down a little.
3. If none of these work for you, you can always assign key triggers to the different views and trigger them that way instead of the camera.
Thank you for responding to my question! I am always looking forward to watching your new videos!
Unfortunately, none of them worked. It seems like my "rest pose"'s default head position is right quarter. Every time I click "set rest pose" my character look away from me.
Is there any possibility where the orientation of head position is set in a different direction, besides a slight chance that the character just hates me?
I double checked each head position is assigned accordingly in Tags.
Any hint or suggestion of what is going on would be appreciated.
Yeah, it should work - something seems off...could you please File > Export > Puppet and share it here or DM it to me as a link (Creative Cloud, Google Drive, Dropbox, etc.) so we could take a closer look?
Thank you! I have just sent you the puppet through DM.
I really appreciate your help.