I’ve got an LDM with some sprites that are moved with a
behavior that tracks mouse location in a simple “while
mouseDown” loop with an updateStage (the behavior is attached
to the sprites, so it's within the LDM scope). Works fine if I open
the LDM directly. When played as an LDM through a parent movie the
sprite locations don’t update until the mouse is released.
I’m guessing that’s because the updateStage issued from
the LDM isn’t properly scoped and has no effect on the
parent. I’ve tried constructioning a reference from the LDM
to the parent but so far I haven’t got it right. Is there a
way to make this work?