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I can't find the size limits for Animate, but in Flash Player 10 days (and CS3 was probably FP11), this page shows the sorts of limits there were:
Does it crash when you import several smaller images? Or just when whatever you're importing includes a larger image?
One thing that is worth trying would be to import the images into Animate and publish a SWF, then import that into CS3. I tested with CS6 and had mixed success. In Animate you can set the player version to 10.3, to give CS3 a better chance.
Thanks for that link. I'll see if that helps!
Not sure if smaller images matter. One site I found talked about small jpegs, less than 400px, and the same issue occurred.
I'm not sure if using swf would help. We're just working with .fla files so animators can work with the puppets and assets.
I'll report back if we have success. Thanks again!
When you import the SWF into CS3 you would then have the bitmaps in the library. Any laying out or animating would have to be redone.
To keep all of the animation you could try a decompiler, that would convert the SWF into a Flash Player 10 compatible FLA. I just tried that and it worked out ok, though I don't have CS3.
Thanks again! I'll pass this on to our scene planner!