On my iMac, the demo renders with up to 200 animated objects
with roughly 20 fps. If I increase the number even higher the frame
rate decreases - as expected. The demo animates each object and
does certain collision detection.
The one aspect I'm curious about, is this: Even if I animate
only 1 object, the frame rate keeps around 20.
Does anybody has an idea, what might cause this effect? Are
certain components absolutely no-goes? E.g. all real Flex
components, while 'native' Flash components or OK?
Why isn't the app reaching higher framerates if the app does
more or less nothing?
I tested the sample app as an AIR build. Next I'll check a
[Needless to note, that I requested a high frame rate using "
stage.frameRate = 99; ".]