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Hello Greg -
I don't think you can get there from here as Adobe doesn't give a * about any OS other than Windows (as you have found out). I can suggest a work-around: use a global search-and-replace program on your generated project to find and replace the Windowcentric offending code. Note this is what we have to do with several generated files - a pain but it is now our process.
Short of that, you could use a hex-edit program to find the program files that contain this offending code and manually modify them. Note that this could present a legal issue with Adobe.
Linux Rules - and is ignored by Adobe
Hi, Linux rules. Yes, I'd thought of the Find and Replace. My problem is that in my project I have 850 separate audio files. I can't use RoboHelp's multi-file Find and Replace to replace the Windows Media Player code with Quicktime code because within each of the 850 instances of Media Player I'm playing a different mp3.
So, I'm now experimenting with inserting the Quicktime code and surrounding it with Comments tags. Then I can later us RoboHelp's multi-file Find and Replace to remove the Comment tags. In this way, I don't have to open up each file into the HTML editor to replace the code. It seems that the process of opening (or closing) the HTML editor is when RoboHelp steps in an replaces your Quicktime code with Windows Media code.
Is this similar to how you replace your code?
Hello Greg -
I don't use the RH find/replace function - I use stand-alone software and do the search/replace on the generated files (the files we publish). Look into your generated code for those references to Windows Media, copy the string as your "find" and write your desired string as the "replace" then do "replace all". There are a number of these programs available and have been mentioned many times in this forum. One popular tool is FAR from www.helpware.net but a search will bring up others.
In our situation, I need to replace a couple generated files (files that are created by RH every time the project is generated). I took a gen'ed file then modified it and saved it to a separate project folder. After gen'ing a project we copy the saved/modified files into the generated project folder then publish.