There is no such thing as a two-point perspective in real life. Two-point is merely a drawing technique - a camera always has only a single focal point. In your case the killer is the extreme wide/ fisheye lens effect, so unless you start to unwarp your image, use better lenses or use a more sophisticated 3D tool that can deal with this stuff, this won't work.
The vanishing point plane does not have to be straight on to work.
In vanishing point just select an area of the floor and layout a plane that matches the tiles
When you take that into Photoshop you may need to adjust the camera FOV. Normally this is automatic but with the angled plane I found this step necessary. Just adjust the FOV value to match the "floor" plane with the background (don't move the camera). I needed to make FOV 13mm for your example.
Finally - turn off the opacity of the temp floor material and change scene to solid rather than unlit texture.
Place your objects
Light and render. Rough and ready below but hopefully you get the idea.
Thank you Dave!
You're right 13mm works best. Which is very curious because the photo was taken at 16mm.