Does this happen for recordings made by character animator or just your own audio files?
Is there anything unusual about the files? What sampling rate, number of channels, etc are they?
No it doesn't matter what audio I use even if I record it on Ch.
Can you post a screenshot of what it does show? Maybe that'll provide a clue about how far it is getting.
Also, just to confirm: the audio files play fine, they just don't get drawn properly in the timeline?
Also, how long are these audio files? Do shorter-duration audio files work?
Are they located in a read-only folder? If so, does importing from your desktop work?
Thanks for your help.
Yes they do play fine.
Here is a screen shot from my phone.
The screenshot didn't come through. You might need to upload from the web site vs. replying to e-mail with attachment.
Can you open the audio file in Adobe Audition? Do you see the waveform there?
I created it in Audition. Yes, The waveform is visible.
Even if I record audio in Ch it does not show up.
I even tried it on my laptop to no avail.
Is the .wav file being imported from a shared drive? If so, if you copy the .wav file to you local desktop and import from there, does that make a difference?
Hello, I have the same problem:
the file works well in audition,
but audio wave disappear on Character Animator.
How long is the audio file being used? Does using a shorter-duration file make a difference?
What format (.aiff, .wav, .mp3) is being used?
Where is the file located? If the file was on your deskotp and imported from there, does it make a difference?
If you zoom in time all the way in, does the waveform appear?
- the audio file is 2 minutes and 28 seconds long,
- the audi file is .aif format (previous .wav, edited with Adobe Audition last releese)
- The audio file and every project files are located on my desktop
- To see the audio wave I must zoom and resize the time-line, but, after a litle the timeline autoresize to previous dimension and Audio wave disappear.
thank you for your interest
Can you provide more information about your machine:
-- Mac or Windows?
-- Specific OS version?
-- CPU is Intel or AMD?
If you create a new project, import only that .aif file, and create a scene from it, does it produce different results?
Do other audio files produce the same issue?
i work on:
- Windows 64 bit
- Intel i7-3630QM CPU 2,4 GHz
- RAM 16 Gb
- intel HD Graphics 4000
-NVIDIA GeForce GTX 670MX
This is my second project and the first time a see this kind of problem.
On my first project all goes well, (file audio .aif)
(here a link to my first animation: Behance )
I didn't see a link to the .aif file. Attachments to replies via e-mail might not work, so a shared link via Dropbox, Google Drive, etc. might be needed.
In the mean time, if you record audio via microphone, do you see a waveform for that?
Also, what's the full path of the Character Animator project (.chproj file)? Are there any accented or special characters in the file path? Would creating a new project in a different location, such as C:\temp\My Project make a difference?
hello Jeff, sorry for the delay with which I answer you: I have been busy on another project.
I can not send you the .AIF file because it belongs to my client and I can not spread it.
With the microphone I have no problems, but I work with recorded files in the studio.
The project's name is:
project is actually located in G://
(C is a SSD HD In which there are only software)
I Have an other questions:
- can you animate a four-legged character? I tried but the program only recognizes two legs ...
- can you move the character on a scene by setting key points, such as on the Premiere timeline? I tried with the keyboard arrows and set a control with the mouse, but the final output did not convince me: it is not a fluid movement. Any suggestion?
Is the .aif file a mono or stereo file?
Is the .wav file that it was based on import and show the waveform more reliably?
Does resizing the audio track vertically in the Timeline panel make it appear after a certain point?
As for your other questions:
-- regarding a four-legged character, does this video help? Character Animator Tips & Tricks (June 2017) - YouTube
-- regarding moving a character by keyframes, you could arm the Transform behavior’s Position X value and record changing it… or you could record the Transform Position X parameter at the end position, then use the blend curve for the take to blend it from a starting position. We know that more standard keyframe support is a requested feature, though.
Hope that helps a little.