I have an MU server that also contains the projector files on
its hard drive (projector1.exe and so on). I login on another
machine on the network (wireless network) and run the projectors
The projectors have all the linked casts included in the exe
(graphics and so on) and the casts are set to preload in memory
before frame 1.
When I run the projector from the workstation it starts ok
but when is time to load some graphic files from one of the casts
it takes something like 3-5 seconds.
My question is, does the workstation copy the entire exe in
memory from the remote server before running it? If so it should
load the graphics before frame 1 and not during the game? is there
any way to force the projector to be put into the workstation's
memory to avoid this dealy? Any ideas/suggestions greatly
P.S: I have multiple workstations running at once (each one
has its own unique projector)