Dear All,
I have an MU server that also contains the projector files on
its hard drive (projector1.exe and so on). I login on another
machine on the network (wireless network) and run the projectors
remotely (//MUserver/games/projector1.exe)
The projectors have all the linked casts included in the exe
(graphics and so on) and the casts are set to preload in memory
before frame 1.
When I run the projector from the workstation it starts ok
but when is time to load some graphic files from one of the casts
it takes something like 3-5 seconds.
My question is, does the workstation copy the entire exe in
memory from the remote server before running it? If so it should
load the graphics before frame 1 and not during the game? is there
any way to force the projector to be put into the workstation's
memory to avoid this dealy? Any ideas/suggestions greatly
appreciated.
Thank you
P.S: I have multiple workstations running at once (each one
has its own unique projector)