Apparently AE CC2018 no longer supports CA or importing CA scripts as Compositions. Now, the preferred method of integration is via DynamicLink, but I keep seeing this error :
when I load a project that has CA scenes imported vid Adobe Dynamic Link. I know this isn't exactly what you are experiencing, but there seems to be a few issues with the integration of these two programs as we upgrade to CC2018. As far as my issue is concerned, I am able to resolve it, by manually re-linking the missing scenes once the file is open. Once I do, CA correctly populates data into AE.
Oh WOW! I'm somewhat taken aback that Ae would no longer support Ch ...! Whew .... I'm shocked that the Ch Team didn't throw up the warning flags weeks ago, prepping us for this.
I'm paying artists lots to produce puppets and now my workflow is in disarray.
Hopefully Adobe will address this post haste ....
Thanks for your help, too!
I think the script still exists and works, but is no longer included by default now that Ch supports dynamic link with Ae.
If you still have AE CC 2017 around, you can still run that script File > Scripts > Run Script File, then point to the script in the Adobe After Effects CC 2017/Scripts folder.
I can also try to dig up a copy of the script if you don't have it.
After Effects can still import Character Animator scenes via Dynamic Link or manually via PNG+WAV.
For the Dynamic Link issue, try the following:
1. Quit all Adobe applications.
2. Wait ~30 seconds for the background dynamiclinkmanager process to quit, then restart After Effects.
3. Retry your import of the Character Animator scene (e.g., via File > Import > File or by dragging the .chproj file into AE's Project panel).
For the PNG+WAV workflow, see this FAQ: FAQ: Importing exported PNG Sequences and WAV files from Character Animator into After Effects
Thanks Jeff! All is coming together. I actually have not tried the dynamic-link function yet. I've used the PNG+WAV process, and it has worked for me throughout the BETA program.
But I'm looking forward to using DL.
Will I need to always quit all Adobe apps before using it, or this just a 1st-time set-up thing?
Thanks! I think I'm on track! You guys a great!
You shouldn't need to quit all Adobe apps first, but we're still trying to reproduce the issue in-house. The background dynamiclinkmanager process for the first app that uses it should be the one used by all subsequent apps, and they should be compatible (assuming you're using the same revision of apps...e.g., all CC 2018 version), and shouldn't matter which one you start first. It seems like there might be a scenario in which something is causing some incompatibility, but which is solved by making sure AE's version of dynamiclinkmanager is used first (i.e., by launching AE first).
Quitting all apps and waiting up to 30 seconds allows any background dynamiclinkmanager process to quit completely so that you can control which app's version of that process is used.
If you can reliably repro a scenario, starting with no dynamiclinkmanager process running, that produces this error, we'd like to know. e.g., nothing running, Character Animator launch, After Effects launched next, then you select the .chproj. That sort of thing.
Thanks lots for the help!