I know this question is likely to have been asked before, but I can't find anything probably as I'm not phrasing the search correctly. I'm trying to get my head around sizes, extracting via generator etc.
In Xcode, a view for iPhone 6 is 375x667 pixels. That is, if I size a view component to the device that is its given dimensions. In PS (cc 2018), an iPhone 6 artboard is 750x1334 pixels, i.e. doubled. Retina screen, right, so 2 physical pixels to each logical 1 pixel.
My simple questions are:
Am I on the right lines or missing something? I'm guessing that with this I'm designing at 2x so need to be careful with dimensions for scaling down (50%) or up (150%) to prevent blurring, e.g. say a 1px border would end up being 0.5px or 1.5px respectively.