It's a tough answer. The short version is decals aren't currently designed for 360 wraps. They work on some models if they are made 'just so', but it won't wrap 100% around most objects. We're working on improving that for decals, but right now if you want something to go 100% around an object it's better to use the image in the material Base Color property instead.
I'm trying to put a label on a bottle. When I scale the label to wrap around 50% of the bottle the image begins to stretch/distort and you can make it read it anymore.
as a rule, make your labels bigger (ppi) so they don't distort when you scale them onto your object
There is actually a 2k (2048x2048) limit right now, so larger than that won't make a difference. We'll remove that soon though.
"but right now if you want something to go 100% around an object it's better to use the image in the material Base Color property instead."
How do we do that?
-- I am having same issue -- I have a product label that is designed for a 360 degree wrap on a cylinder object.
Select the material (double click on the model or use the scene panel to expand the object and find the material).
In the properties look for the "Base Color"
Click on the color swatch to open the Color Picker window
Change the picker from "Color" to "Image" mode
Load your image.
You can then use the material texture options for scale and offset to control the positioning.
That worked in theory but the image is too large -- how can i resize it? -- Texture options only allow to offset and repeat -- the image needs to actually be resized.
Nevermind -- Go it figured out! -Thanks for your help
Hi There, when do you plan to remove the 2k limit?
How did you manage to figure it out please?