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It seems that it could be possible, but let me ask some experts on the topic. I hope to get you some advice.
Hi! Not sure if you are still looking for this answer, but in case anyone else is, Dave Werner just published a Tips & Tricks video that covers this topic. He explains how to add some extra tags to the Head groups in the profile walk views to force the program to recognize the heads within the profile views:
You may need to add a “Face” behavior per profile (or Eye Gaze in your case), instead of using the single default behavior provided on the root of the puppet. I think the face and eye gaze behavior looks for a single face under them, picking the first one encountered. I suggest adding Face and Eye Gaze on each profile (e.g. on each head) so there is one behavior per set of eyes To be controlled.