I have been trying to get this example that comes with the
flash CS3 documentation to work. In step 1, when it says to add the
List and Button components to the library, does that mean to open
'components' and drop a List control and a Button control to the
library. If so, do I need to do anything with these controls after
I do this? Also, when it says to create an Icon symbol and name it
'myIcon'. Does this mean that I drop a square onto the canvas in
the .fla file and then convert it to a symbol. Do I name the new
symbol 'myIcon' or do I name the instance, which is in the property
inspector to 'myIcon'. Sammy
To run the example, follow these steps:
Add the List and Button components to the library.
Create an icon symbol and name it MyIcon.
In the symbol properties for MyIcon, toggle the option
"Export for ActionScript".
Save this code as LabelButtonExample.as in the same directory
as your FLA file.
Set the Document class in the FLA file to LabelButtonExample.
I would like to be able to create pure action script class
files to be used in Flex 3. The problem I've been having is getting
even documented sample code (classes), such as the one above, to
run properly in both, flex and flash. I would prefer running
classes such as the one listed strictly in flex, but figured that
for learning purposes it would be easier to use flash. I am unsure
if I would be better off testing all of my action script classes
through flex. I am hoping that once I get these sample code
(classes) to display properly, I can start dissecting them, in
order to fully understand how they work. I'll also look into the
image class and the tool tip property to see if I can find any
addtional information. Sammy