2 Replies Latest reply on Nov 21, 2017 7:35 AM by hectoro43759168

    3d bump on bend x 360


      How to ad a bump image to the flat extrusion material of a revolved (bend x 360) object without it getting distorted. See image.


      Screen Shot 2017-11-20 at 4.55.54 PM.png

        • 1. Re: 3d bump on bend x 360
          davescm Adobe Community Professional


          You will need to use transform warp on the bump map to bring it into shape

          , also change the UV properties to V/Y Tile 0.5 - so you don't get two pull rings


          If you need it to cross the centre point - then the better way is to create an additional model with the circle as a front surface then put the bump map on that (use combine 3D layers to bring it together with the other model). You will not need to distort it that way.





          • 2. Re: 3d bump on bend x 360
            hectoro43759168 Level 1

            Thank you Dave!


            I solved the problem using the second technique you explained, since I needed to cross the center point. I think it would be better if Adobe make it work in the bend x 360. There should be a way in which Photoshop "un-distort" the map for you to place your bump image and then "re-distort" it for it to accommodate in the extrusion surface.


            This is the final result using the frontal extrusion anyway.

            Screen Shot 2017-11-21 at 10.26.51 AM.png


            Thank you!