I'm encountering this strange issue with walk behaviour where it doesn't activate. It's happening to a project I've created and rigged. At first I thought it was because I made some sort of mistake creating and rigging the character, but then I discovered that it exists even when I use the official Adobe templates. I've uploaded a video to illustrate the issue. In the video, you'll see that I open up a template (Maddy) with working walk behaviour. As soon as I delete the walk behaviour and re-add it, it stops working. I've tried deleting and re-installing CA but no dice. Not sure why it is doing that and any help would be appreciated. Thanks!
Mac Pro | OSX 10.13.1 | Character Animator 1.1
Does refreshing the scene (click the Refresh Scene button in the lower-right corner of the Scene panel) make it work again?
Or, before adding the puppet to a scene, replace the Walk behavior first, does that work?
Another possible workaround: toggle the eyeball for the Walk behavior off & back on.
We have confirmed that this is a bug. We're still getting to the bottom of it, but it appears to be related to switching workspaces, and can affect any behavior.
Do any of Jeff's workarounds fix it for you?
Refreshing the scene doesn't seem to do the trick, but toggling the eyeball solves the issue. It's certainly a strange bug but I'm sure it'll get worked out by next version. Thanks for your help! Great program by the way!