1 Reply Latest reply on Nov 26, 2017 11:15 PM by CoSA_DaveS

    Animating Limbs

    bruceb9981 Level 1

      Hello Everyone,

       

      I'm looking for opinions and feedback on animating limbs, specifically arms. Character Animator does great on animating faces, lipsyncs, and walk cycles, but I find it challenging to animate the limbs exactly how I want them. I'm finding it easier to use After Effects for the limbs to ensure it hits the mark exactly when I need it.

      How does everyone else animate limbs?

      Does anyone have any best practices for the limbs in CH?

        • 1. Re: Animating Limbs
          CoSA_DaveS Adobe Employee

          Ch does not yet have a way to limit dragger movement such that arms aren't over-stretched and elbows don't bend backwards. One way to work around this is to draw a variety of arm movements and then trigger them (with all the options in a swap set so they are mutually exclusive). You can combine this method with Draggable handles to avoid having to draw too many.

           

          For example, you could hand-draw an arm-out-and-pointing pose and mark the hand with a Draggable handle. Then, after you've triggered the pose (which can be a single frame, or an animation that ends on that frame), while holding on the arm-out image you can drag the hand around with the mouse to make the finger point in various directions.

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