Hello,
does anyone know if / how it's possible to simulate browser zoom in an Air application? Our games scale automatically to any browser zoom and the results are satisfying (larger UI, etc.) because we scale the content accordingly to the stageWidth and stageHeight properties and the browser then stretches the stage over the screen.
Now we would like to optimize our Air games for 4k displays and the easiest way seems to "simulate" the zoom that browser use, instead of touching every single view class by hand to upscale under certain conditions. Any ideas?