Copy link to clipboard
Copied
Hello everyone! I am having an issue with eye following- the puppet isn't moving her eyes at all. I checked if pupils weren't marked as pupil range, they were marked just as pupils. I thought It might have to do with the fact that I didnt make circles for the character's eyes, but two almonds, since her eyes are half closed. I put decoy circles behind the puppet's makeup and tagged them as pupil range, but there's still no movement. Any suggestions?
Hello Rameez,
Shortly after posting this question, I realised that mistake. It was still not working. Then I thought the almond shape of the eye might be the problem, and in fact, it was. It was a bit complex to fix, as I had to mask the eyeball behind the few makeup layers and the facebg layer so that the unwanted part of the whites isn't visible. Thanks anyways
Copy link to clipboard
Copied
Hey ArtLone,
Did you create the puppet in Photoshop or Illustrator?
Did you add the + symbol while naming the eye layers [such as +Right Eye & +Left Eye]?
Also, you should see a little crown icon on the left of your these layers when you're in Rig mode to make sure the eyes are moving independently.
Thanks,
Rameez
Copy link to clipboard
Copied
Hello Rameez,
Shortly after posting this question, I realised that mistake. It was still not working. Then I thought the almond shape of the eye might be the problem, and in fact, it was. It was a bit complex to fix, as I had to mask the eyeball behind the few makeup layers and the facebg layer so that the unwanted part of the whites isn't visible. Thanks anyways
Copy link to clipboard
Copied
Thanks for letting us know! Glad you figured it out.
- Rameez
Copy link to clipboard
Copied
THANK YOU. For the life of me I couldn't figure out my issue. It was working fine in low resolution but in high resolution the eyes would not budge. Turns out it was the shape.