Well, first, you have wayyyy to many crowns. Okay Samurai has some great tutorials and covers some of the common problems people have with rigging Okay Samurai - YouTube I would start there. I started working on resetting your character, but there were a lof of things grouped and crowned that shouldn't be. What I would do is open up one of the tutorial puppets and look at how they're structured and compare it to yours. Your illustrator file is logical for sure, but it is all about combining the rig and the layers the right way.
thanks for you reply.
chloe.ai > layer: 115, group: 25, independent object: 9
Steve.ai > layer: 85, group: 31, independent object: 12
I can surely optimize and reorganize my puppet, and i will do it. But i don't think that's where the problem comes from.
I downloaded your puppet into my own project and it worked perfectly and as expected. The head was attached and the eyes worked fine.
Can you try importing your puppet into a new project?
So I delete my puppet and my scene, and recreate one by importing my illustrator projet in Adobe character animator and now it's working properly.
I think my previous one hadn't initiated properly, because the green layer hadn't appeared when I was moving the anchor points .