I have the exact same issue on Mobile Safari and it's really causing some headaches. Have you found any workarounds yet?
Unfortunately I haven’t found a work around.
I’ve been making banners for ages and sending them out and I’m worried they’ll be playing slower for people using safari or iOS devices. It’s not a huge deal, they just don’t look as smooth. Also it makes me wonder what happens with animations that can only be 30seconds in length. With the animations playing slower they’ll be going over 30seconds...
I tested on a friends computer and his was playing slow as well in safari. In Chrome it was playing normal speed.
*Please excuse any autocorrect fails, this was sent from my mobile.
I just wrote a very hacky workaround for my use-case involving a forced modal (ie. a play button) that requires a quick (<100ms tap) to hide. This single quick tap (it must be very short) gets things running at full speed. Not sure if you'd be able to do something similar, but that's all I've been able to figure out.
Are you able to share the hack with me please so I can do a quick test?
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On 12 January 2018 at 09:09, Dustin Kerstein <email@example.com>
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It really is just me adding a play button overlay and then detecting the touchStart / touchEnd events. If the time between those events < 100ms then I hide the play button. That way I force the user to click into the iFrame. It's more of a user behavior hack than an actual code workaround. Does that make sense?
Yea that makes sense.
I don’t know if it’s something that would work for me. Because the animations are banner ads, people might not be interacting with them at all so I can only assume they will be playing slowly from the beginning, and if they do click on the banner, it will speed up, but that doesn’t really matter because the click will take them to a different website anyway.
So I really don’t know what to do and how to get the banner to be playing at the correct frame rate from the beginning within safari.
Maybe I’ll have to switch to google web designer. That doesn’t have any frame rate issues, but it’s an absolute dog to work with compared to animate.