Yes all the explanations in the docs are like this, but this
assumes that I am writing this in a class that extends the Sprite
class, which I am not and then what exactly do you add to the VBox?
Because you can't add the Sprite that then exists.
I have found that this works directly however:
var content:Image = new Image();
content.height = myBitmap.height;
content.width = myBitmap.width;
Is there some reason why this incredibly simple way of doing
this is not documented somewhere?