0 Replies Latest reply on Jul 9, 2008 10:18 PM by SoulPK

    Online Multiplayer movement of 3D objects

      I have been trying to find the best method of moving characters over the Multiuser Server for others to see in a Havok environment. I know Sherwood uses a preset form of movement, but I'm trying to find a more fast paced form similar to Phosphor. I tried sending commands to initiate the Havok Character controls but the character can sometimes end up in the wrong locations. Then I tried sending the transform.position of the object for the client to receive and place it, but it became slow and laggy. Any ideas of a theory to use? Or something similar to Phorsphors multiplayer?