Thanks - LR Classic recognizes my AMD RX 460 GPU.
I'm just concerned about whether or not it is using it.
While in the Develop Mode I never see it being accessed in Windows Task Manager. Made me curious.
When I read threads in various LR fora I come across people who fixed their problems and who post the info showing on
Invariably I see: "Check OpenGL support: Passed" appearing under the Graphics Processor Info. Here is an example of someone's System Info that mentions OpenGL and that it passed.
My system info does NOT mention OpenGL or that it passed OpenGL support. It mentions only DirectX:
Why don't you try a simple experiment. Turn off the GPU acceleration, edit some photos, turn on the GPU acceleration, do similar editing of some photos. Do you notice a speed difference?
1 person found this helpful
Also, you can see the GPU being used. In Develop module, look to the right-hand side of the toolbar....as you move a slider back and forth in the basic panel you should see, very briefly and intermittently, a circular "spinner" appear. I see it mostly when moving a slider to the right, less when moving it to the left. That's the "GPU in actual use" icon. You may see it also when using the brush. Applying a graduated filter is a good tool to use to see the GPU in action.
Don’t worry. It only depends what your video card requires. They are two different standards of the same thing. OpenGL and DirectX (or Direct3D) are APIs that interact with the latest drivers for gaming and 3D rendition.