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don't use scene info for navigation and don't use the goto functions. use frame labels and the goto methods.
gotoAndPlay ("Scene 1", 1);
_root.gotoAndPlay ("Scene 1_frame1"); // where Scene 1_frame1 is a frame label.
and ifFrameLoaded() needs to be defined somewhere.
Interestingly enough, I was able to fix this problem by adding this to the top of the actions in Frame 1 of Scene1:
//Start main movie from preloader
I am not sure WHY this worked. I am wondering if this is a valid call in this case or a noob band-aid and that I am on the road to developing a bad habit. I have seen quite a few preloader examples and none of them incorporated a call to nextFrame(). Of course none of the preloader examples that I looked at had nested movie clips on their own timelines, all of the preloaders I looked at occured with only a main timeline. I "discovered" this fix by learning that the movie would "unfreeze" if I clicked "forward" on the movie context menu while playing. I figured nextFrame() was kind of the same thing. Yes, I feel like the second guy who invented the paperclip.
Ok I am laughing now. I posted this prior to seeing your post. I will make the proper changes and lose the nextFrame(). I would rather do this the correct way. Thank you!