5 Replies Latest reply on Mar 14, 2018 10:26 AM by Martinnel

    Face Movement in Head Turns

    Martinnel Level 1

      I've successfully got my puppet to talk, blink, wiggle his eyebrows etc. in a full frontal posture. I've also successfully gotten it to turn its head. But, even though I've included all the elements and I think I've arranged them the same way, I cannot get it to do any facial movements in quarter turn. Can anyone see what I might be doing wrong?

       

      Martin

      Screen Shot 2018-02-24 at 1.19.46 PM.png

        • 1. Re: Face Movement in Head Turns
          DanTull Adobe Employee

          I'm not 100% sure this is the same, but I suspect it may provide some clues: Why there is no eye gaze on Maddy puppet?

           

          Basically, it looks like you have body views with a nested set of head views and I seem to recall some of those behaviors (like eye gaze and face) only operate on one view and not all of the views under the tree at once.

           

          Reading the other thread probably provides a more complete answer, but essentially the fix involves (IIRC) attaching those behaviors to each head turn separately instead of only having one behavior at the top level.

           

          DT

          • 2. Re: Face Movement in Head Turns
            Martinnel Level 1

            Alright, thanks Dan (and sorry if I showed my appreciation for fixing my other problem by goading you into helping on this one), adding Eye Gaze behaviors to the other head positions did get the eye gaze to start working. But I'm still not getting any blinking or eyebrow wiggles in non-frontal positions and I don't see any mappable behaviors for those.

             

            It occurred to me that maybe my camera simply wasn't seeing me blink or wiggle my eyebrows, but even when I Set Rest Pose in such a way to assure it can see me, these behaviors don't add on. And Maddy seems to only blink and brow in the Frontal position (after upping Eyebrow Strength and Eyelid Strength).

             

            Are these just not features yet?

             

            Martin

            • 3. Re: Face Movement in Head Turns
              Martinnel Level 1

              I still haven't gotten my puppet to blink or wiggle his eyebrows in anything but the frontal position. Has anyone had success with this and if so, would you share a frame grab of your layer structure and any relevant triggers or behaviors?

               

              Martin

              • 4. Re: Face Movement in Head Turns
                DanTull Adobe Employee

                Sorry, forgot this wasn't answered yet. For blinking or eyebrow tracking, the (built in) Wendigo template would be a good example puppet to compare against. It has blinks, angry eyebrow triggers, and eyebrow tracking with 5 face views.

                 

                It does not, however, have multiple body views and nesting body and head views can require using multiple behaviors to cover all the views.

                 

                DT

                • 5. Re: Face Movement in Head Turns
                  Martinnel Level 1

                  Thanks Dan. I'm going to be away from my project for a few days, but I look forward to checking this out.

                   

                  Martin