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There are different ways to create shadows (baking shadows, using simple planes with alphachannel that are placed over the ground, using a flat scaled geometry to put it under a model, in some situaltions you can render realtime shadows on the fly...).
Can you try to explain a bit more specific what you want to do?
I understand now about including prerendered shadows in walls and floors textures. Thats fine.
I understand now i think about putting flat alpha planes underneath objects although i am not sure how to keep the shadow on the ground even if the character jumps in air or turns around. In what situations can you do the realtime shadows you mention? i wanted to create a first person shooter. I am trying to research my options before dealving in all the way.
Originally posted by: Dr Vangeldor
In what situations can you do the realtime shadows you mention? i wanted to create a first person shooter.
Realtime shadows in the current SW3D engine is out of question (due to a huge processing power demand)
Well ... if your first person shooter contains only 8 boxes and 6 planes, you can give a shot.