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Aliasing Wireframe from Trapcode Mir

Community Beginner ,
Mar 16, 2018 Mar 16, 2018

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I have been working with Trapcode Mir and both within After Effects cc18 and the exports I see this shuddering and fluttering of the lines within After Effects. Really need some help sorting this out. Way out of my depth.

I have narrowed it down to the Second Pass of the Shader. I have the Draw being fill for the colour and I second pass the wire frame to keep the wire in there. When I remove the second pass it goes. Is there a way to fix this without removing the second pass? I've messed with the line size, colour and more.

Drop - Make Me Bounce - YouTube

This is what I am dealing with currently.

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LEGEND ,
Mar 16, 2018 Mar 16, 2018

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You're seeing the results on AE subpixel rendering on thin lines.  You need to make the lines on the wire frame thicker. 

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Community Beginner ,
Mar 16, 2018 Mar 16, 2018

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Even with the lines being significantly bigger it still shudders the wireframe.

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LEGEND ,
Mar 17, 2018 Mar 17, 2018

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Well, MIR uses OpenGL, i.e. a GPU-accelerated rendering system, does it not? If the antialiasing is bad, then it simply means your graphics hardware is not able to handle it. Either it's not adequate to begin with, misconfigured or has a bad driver. It's realyl as simple as that. Anything beyond tzhat we can't know. You have not offered up any useful information such as actual system info or the info details for your GPU features.

Mylenium

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Adobe Employee ,
Mar 22, 2018 Mar 22, 2018

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Still trying to figure this out, MaxB? Let us know so we can further assist.

Thanks,
Kevin

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Community Beginner ,
Mar 30, 2018 Mar 30, 2018

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Hi Kevin,

Yes I am still having issues with it. I worked on what Mylenium said about it potentially being my GPU. I've worked on it (my GPU being a Geforce GTX 970) and I tried basic stuff like making the line wider but it still poses aliasing issues.

Thanks,

Max

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Adobe Employee ,
Apr 17, 2018 Apr 17, 2018

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Hi Max, is it possible to try a different GPU and test the results? I know, probably not practical, but I thought I'd ask.

Thanks,
Kevin

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