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Hello, has anyone else noticed that whenever you open Lightroom Classic CC after the 7.3 update that CPU activity jumps? My MacBook Pro's fans have been going hell for leather everytime I open Lightroom Classic CC. I've not read about this problem anywhere else yet so just wanted to mention it to see if anyone else has noticed it.
I'm using an MBP Retina 13 inch early 2015 with 16 GB RAM and 3.1 GHz Intel Core i7 processor.
Thanks
https://forums.adobe.com/people/Gary+Lum wrote
I unchecked the GPU in preferences, closed down Lr and waited for my system
to settled and then restarted Lr. Soon after the restart, Lr starts taking
up the %CPU in activity monitor. It sits at >350.
Something associated with Lr is running in background. Unfortunately, find what that might be can be tricky.
Five items spring immediately to mind:
1. One time hash for LR CC sync: While I don't believe it's relevant to Lr7.3 please check out this article Issues after updating to Lightroom Classic CC 7.2
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Hi GaryLum,
Thanks for the feedback. Could you please share your system info with us? Go to Lightroom Classic > help menu > system info and provide the dialogue information or you can post a screenshot of the same.
Also, have you tried unchecking the GPU from the Lightroom preferences and let us know if that helps.
Regards,
Mohit
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Hello Mohit,
Thank you.
Lightroom Classic version: 7.3
License: Creative Cloud
Language setting: en
Operating system: Mac OS 10
Version: 10.13.4
Application architecture: x64
Logical processor count: 8
Processor speed: 2.8 GHz
Built-in memory: 16 384.0 MB
Real memory available to Lightroom: 16 384.0 MB
Real memory used by Lightroom: 772.7 MB (4.7%)
Virtual memory used by Lightroom: 4 345.1 MB
Memory cache size: 0.0MB
Internal Camera Raw revision: 933
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 17MB / 8191MB (0%)
Camera Raw real memory: 18MB / 16384MB (0%)
Displays: 1) 3840x2400
Graphics Processor Info:
Metal: NVIDIA GeForce GT 750M
Application folder: /Applications/Adobe Lightroom Classic CC
Library Path: /Volumes/Lightroom2016-05/Lightroom
Catalog/Lightroom2016-05/lightroom2016-05.lrcat
Settings Folder: /Users/garydlum/Library/Application Support/Adobe/Lightroom
Installed Plugins:
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Athentech Perfect Exposure
4) Athentech Perfect Eyes
5) Aurora HDR 2017
6) Aurora HDR 2018
7) Canon Tether Plugin
8) Cloud Tagger
9) Export to Photomatix Pro
10) Facebook
11) Flickr
12) HDR Efex Pro 2
13) JPEGmini
14) LR/Instagram
15) Luminar
16) Luminar 2018
17) Nikon Tether Plugin
18) Perfectly Clear Complete
19) Perfectly Clear Complete v3
20) Photo Upload
21) SmugMug
Config.lua flags: None
AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: 10.0x7
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GT 750M OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 2.1 NVIDIA-10.30.25 355.11.10.10.30.120
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map
GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture_array GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage
GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable
GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422
GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range
GL_APPLE_transform_hint GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422
GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square
GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
I unchecked the GPU in preferences, closed down Lr and waited for my system
to settled and then restarted Lr. Soon after the restart, Lr starts taking
up the %CPU in activity monitor. It sits at >350.
I'd appreciate your help in resolving this.
Thanks
Regards,
Gary
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https://forums.adobe.com/people/Gary+Lum wrote
I unchecked the GPU in preferences, closed down Lr and waited for my system
to settled and then restarted Lr. Soon after the restart, Lr starts taking
up the %CPU in activity monitor. It sits at >350.
Something associated with Lr is running in background. Unfortunately, find what that might be can be tricky.
Five items spring immediately to mind:
1. One time hash for LR CC sync: While I don't believe it's relevant to Lr7.3 please check out this article Issues after updating to Lightroom Classic CC 7.2
2. Lightroom syncing files to Creative Cloud: Check Lr Preferences>Lightroom Sync panel. Unless you are syncing files there should be no activity
3. Face tagging is On: Check status of Face Detection in Catalog Settings>Metadata panel. If you don't use face tagging then it should be unchecked.
4. Embedded Previews: Lr Preferences> General panel. Check status of 'Replace embedded previews... during idle time'. If you don't use embedded previews during import this preference should can be unchecked.
5. Auto write changes into XMP: Check status in Catalog Settings> Metadata panel. Ideally, the preference should be unchecked.
Edit: minor edit to item 4
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Hi Ian,
Thanks very much. I'll check out those points now. Much appreciated.
Regards,
Gary
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You're a legend Ian.
It was the face detection. As soon as I unchecked this, the CPU activity dropped.
Much appreciated Sir.
Regards,
Gary
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OK, that's great news.
I've earned my bonus today - wait a minute, I don't get paid
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It was face detection for me. Many thanks for helping to resolve this Ian!
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I just did the same. Everything is back to normal. cpu at 3.5%. Thank you very much!
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Revisiting because there's still something weird going on with LR 7.3. I initially thought disabling face detection had solved the issue but something persists. There are periods when my HD just goes into activity overload when LR is running and my LR CPU usage jumps accordingly. I've been through all of the other suggestions and none have made any difference. It sounds as though it's indexing something in the background and it's only been doing this since the upgrade. Any other ideas as to what may be causing this?
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The unchecking face detection seems to have the resolved the issue for me.
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I got the same problem but I never use Face detection. LR 7.3 is strugeling real hard to keep up, it lags turtle glued to the ground.
MacOS High Sierra 10.13.4
Mac (Retina 5K, 27-inch, 2017)
4,2 GHz Intel Core i7
16 GB 2400 MHz DDR4
Radeon Pro 580 8192 MB
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https://forums.adobe.com/people/Mattis+A.+Falch wrote
I got the same problem but I never use Face detection. LR 7.3 is strugeling real hard to keep up, it lags turtle glued to the ground.
Have you actually checked all of the above suggestions? It wouldn't be the first time that I've been convinced that it couldn't be 'X' because I don't use it only to find that I had inadvertently turned 'X' on/off.
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Yes.. I ended up with downgrading, now everything works fine.
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If you follow the thread in this discussion Ian posted some helpful
suggestions. Unchecking the auto face detection fixed it for me.
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Yup,
I have exactly the same issue. Lightroom is gobbling up CPU like there's no tomorrow. Unchecking the GPU makes no difference:
Lightroom Classic version: 7.3 [ 1164630 ]
License: Creative Cloud
Language setting: en-GB
Operating system: Mac OS 10
Version: 10.13.3 [17D102]
Application architecture: x64
Logical processor count: 24
Processor speed: 3.4 GHz
Built-in memory: 65,536.0 MB
Real memory available to Lightroom: 65,536.0 MB
Real memory used by Lightroom: 4,764.6 MB (7.2%)
Virtual memory used by Lightroom: 11,814.5 MB
Memory cache size: 434.8MB
Internal Camera Raw revision: 933
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2
Camera Raw virtual memory: 2368MB / 32767MB (7%)
Camera Raw real memory: 2386MB / 65536MB (3%)
Displays: 1) 3840x1600
Graphics Processor Info:
Metal: AMD Radeon RX 580
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While I'm glad it's not just me, it sucks that others are affected too. I
hope this doesn't turn out like the auto import saga.
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I have checked all of the alternatives multiple times... LR is still running sluggish and kicking the CPU hard, up to 5-600%. Any other advise?
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I had a similar problem, with the CPU sitting at about 125% all the time, LR being idle (no preview building etc., sync off). Taking into account what Ian wrote earlier, I switched on sync and deactivated all plugins I dont really need. Restarted LR and voila, I´m down to about 2%. I thought, hey, it´s the darned 3rd party plugins (Koken, Palette) that caused this. So I stopped the sync, began to write this post, checked again and we´re back at 130%. I´m confused now. Isn´t it meant to be the other way around?
/e: Oh, I´m on an early 2015 Retina MacBook pro with OS X 10.13.5 and LR 7.4.