Okay so I'm working on understanding blob detection. I've
used the Marching Square algorithm on a bitmap to find the edge
pixels of the shapes. But when I string those together and draw it
I get a very jaggy stair step shape.
So I'm wondering how to take a set of 2D points that describe
a closed curve and use that data to generate a smooth(er) curve
that could then be stored and used for various purposes.
sample code but it seems to be for Cubic Bezier curves and
Flash uses Quadratic Bezier curves. And when you combine my C#
knowledge with my math kung-fu I come up very short of being able
to understand it and convert it to actionscript. (Plus I'm not even
sure it works for closed paths?)
So if anybody (and I guess that really means Kglad) has any
understanding or pointers that would be great.