Is there any way to force the DragManager to stop dragging? I
am using it to drag objects within my program and sometimes after a
drag it gets into a state in which the mouse button is not pressed
but DragManager.isDragging == true.
Since .isDragging is read-only I can't just set it true. I
tried passing null's to doDrag but that doesn't work.
Help! Players need to drag chips to program their