1 Reply Latest reply on Apr 20, 2018 9:54 AM by KJerryK

    Can transforms (rotation) be used with physics dynamic collisions?

    alank99101739 Level 4

      I have a bouncy ball which is a puppet with a circle drawn (a soccer ball to be precise). Using dynamic and collide and drops, bounces, all good.  I put gravity slightly off center to make it bounce over to the side a bit.


      But it looks a bit fake because the ball does not rotate. I tried recording takes to adjust rotation and then scale - but they had no effect. If using dynamic/collide, does it turn off transforms? Or should rotation still work with objects using physics?


      Is there any other way to do a rotating ball? I am thinking to do cycle layers as a last resort.