I have a bouncy ball which is a puppet with a circle drawn (a soccer ball to be precise). Using dynamic and collide and drops, bounces, all good. I put gravity slightly off center to make it bounce over to the side a bit.
But it looks a bit fake because the ball does not rotate. I tried recording takes to adjust rotation and then scale - but they had no effect. If using dynamic/collide, does it turn off transforms? Or should rotation still work with objects using physics?
Is there any other way to do a rotating ball? I am thinking to do cycle layers as a last resort.
I never noticed that before, but it does look like Transform is turned off when Physics is used. Like Dangle is turned off when the dynamics tag is used.