4 Replies Latest reply on May 18, 2018 7:53 AM by melissab_xrds

    Facial Distortion along the Z-axis


      When I enter the record view in Character Animator, my character's facial features seem to be floating on different planes, and then distort as if they are pinned to a point in the center of the "head" base.


      Here is how the character looks in the rig view:

      Screen Shot 2018-05-14 at 8.21.25 AM.png

      And when I enter the record window, this is how the face looks if I move it around using facial recognition:


      Screen Shot 2018-05-14 at 8.17.12 AM.png

      Screen Shot 2018-05-14 at 8.16.58 AM.png


      I've tried resetting the parallax values on both the camera input settings and on the puppet properties in the rig view, and that didn't resolve this issue.


      Any thoughts on what setting could be causing this effect?