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Check that out in the help file. It will let you pull models from one
w3d member into another. I typically have a "world" sprite on the
stage. Then, as I need to add characters or other assets, I clone them
into the world.
what can i do to find out the names assigned to the individual models in a cast member. i think i set the name when i created the file but the names i gave the objects doesn't seem to work at all. would it be possible to use model[index] to achieve this.
Best way = get 3dPI. It is free to use, though it has a popup that shows
up every 20 minutes or so if you don't pay for it. It is well worth the
Next best way = put the member name in the Object Inspector. It will let
you drill down into the member to see all the models and their names...
and loads of other info.
Thanks very much. The object inspector is what i was missing. I think i know what im doing from here. thanks vry much for all you help. It was adding a "_number" to the naim i set for the models. There were 3 models and they were numbered 3, 4, 5. So they came one "cone_3"... But using the inspector i can change the names so it doesn't matter anyway