Some things to try
- Remove the "fixed" point on the feet.
- Make the "Default", "Right Profile" and "Left Profile" independent.
- Add a "Head Turner" behavior to the root of the puppet (click the "+" next to Behaviors in the puppet panel to add the "Head turner" behavior)
- Click on the "default" layer and tag it with the frontal tag (it has frontal and left on in the download - I removed the "left" tag which I think was causing big time problems.). Click on the left and right layers and make sure the have the left and right tags (which it did in the download)
It seemed to work much better then.
I did all these changes, but it still only allows the character to walk to the right, yet even this isn't working right since I have the body speed at 100% but the character doesn't move across the screen, but runs in place.
Here is the puppet I have circletest-ALAN.puppet - Google Drive
I just set Body Speed to 100% and it moved.
The artwork (PSD) file does not have three views from what I can see - you need to copy/paste and edit the three views in the PSD file - that is the only way I know to get the different views for turning. There may be other clever tricks that I don't know of. I think it must be picking up "Default" because your artwork file does not have the other views in it.
You current have in PSD:
I think you need something more like:
But I am not a Photoshop expert - I could not edit it for some reason (e.g. change colors of different profiles) - no idea why - so I will leave that one to you!
Thanks for the help. I'm wondering if one of the problems might be that my Character Animator program hasn't updated in a while and something glitched out. Right now I'm running Ch 1.1.1, so I'm in the process of updating all my Adobe programs and will let you know if it works after that