3 Replies Latest reply on Jun 16, 2018 2:08 AM by alank99101739

    Recording Question

    MrRadical

      How do folks!

       

      I'm interested in creating a character and using it within youtube, like a host, maybe live streaming/ game plays etc.

      So my question is, is there a way of recording a character while recording said game play? or would this have to be

      done on a separate system? ie one recording CA and the other recording something else?

       

      any info, or examples of this being done would be great!!!

       

      cheers!!!

        • 1. Re: Recording Question
          alank99101739 Level 4

          Hopefully someone else can comment in the technology side (how to merge the different streams). But a first test you could do is to stream the game and just use CH in the same machine. I suspect, unless your machine is a BEAST that CH or the game will get sluggish. Both CH and video capture need to be real time in the same machine, which I suspect will be too much for most machines.

          • 2. Re: Recording Question
            MrRadical Level 1

            I have a pretty beastly rig to be fair, so i'm not too fussed on lag.

            As far as i can figure, I can record CA in the background while the gameplay takes place and to animate the puppet accurately afterwards. I can add those bits in later problem is - recording both at the same time...  :/

            this is most perplexing...

            • 3. Re: Recording Question
              alank99101739 Level 4

              I have not used it, but CA can be used for live streaming Adobe Character Animator Help | Stream a scene live . I suspect you may be able to feed it into OBS studio and use it to merge your game play and CA and stream that out live to Twitch/YouTube etc.  There was an Adobe ”Tips and Tricks” episode a while back that talked about people using live streaming of YouTube channels I think it was.

               

              Or as you say, record a long CA session, then use Premier Pro to merge the screen recording with superimposed puppet recording later. (If you do this, turn off the CA “scene” windows while recording - it chews up quite a bit of CPU.)

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