4 Replies Latest reply on Mar 11, 2008 5:53 AM by Greg Dove

    AS2 online network gaming

      is it possible to have multiple users communicating in real time through a swf online?

      at the moment the only way i could think of doing it was with sendAndLoad, reading and writing to common txt files at the frame rate. This, however is obviously a very slow (and jerky) method.

      Is there any way to set up essentially a server that users can connect to to share data in real time?
      is there a way to use localConnection for this or is that only for swfs viewed by a single user?

      Any ideas would be very helpful and much appreciated.