0 Replies Latest reply on Mar 14, 2008 9:34 AM by marsbalisacan

    havok mesh subdivision bug?


      Can anyone help me with a recurring problem i'm having with using havok? i tried using the driving behaviors on a race-track model i made in maya and set basic havok properties on it, but it seems to be colliding with the edge sub-divisions on the "racetrack" mesh... everything else is fine, except for sudden collisions in the middle of the road where collisions shouldn't occur... the car model looks like it's running into some potholes or suddenly running into a wall where nothing is visible...

      Has anyone encountered this before and is there any way around it?

      any help is much appreciated ... thanks! :)