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Originally posted by: 66mrbd7
Features in Director11 - Disappointment
is Adobe Director11 a waste of money?
yes. at least for me.
after all this is more than disappointing and i'm not gonna waste even 1 cent for this.
besides the fact that i don't have any confidence in this product / adobe anymore...
D11 is a minor update, not a major upgrade.
Adobe had to resurrect the forgotten D8.5 (thanks to Macromedia and their "clever" marketing moves).
Adobe promised a major 3D engine upgrade in the upcoming D12.
You should give them a chance. Probably the last one ...
We wait a major update for at least 4 years...All developers know what would be fine (a serious advanced) or not. Adobe must efford to surprise me cos D11 doesn't.
We think twice?
This is a disaster, look at unity 3d. It's clearly vastly superior when it comes to browser based 3D content.
Anyone there at Adobe want to comment on the 200 year old 3d Director is currently sporting?
I agree with Necromanthus here. It is indeed a minor upgrade, but it is an upgrade nonetheless! I am actually quite happy and exited with this new version.
About the remarks of the topic starter. It was clear from the start that there weren't any major 3d improvements. There are some small ones though (i.e. i am very happy with the saveWorld option) and updating to directx9 for future improvements is already a great move IMO.
About the new physic engine: after some playing around it looks remarkably similar to Havok and I could some of my work without any major problems. There is enough (havok) documentation and samples to help you on your way.
It is not the same as havok Have you tried making a moveable concave rigid body?
Yes, I have and no unfortunately you can't. Furthermore you can't give each model it's own callback handler just like havoks registerinterest method and you don't have a registerStepCallback method, which are both bummers as well.
However, the statements made by the OP we're based on lack of documentation & tutorials. I just finished porting a complex physics based game from havok to ageia. I could almost re-use all of the code and took only about an hour or so. I haven't even taken a closer look at optimizing it, but even now the results are far more superior (faster and more stable) than havok. Once again the current havok samples, demos & docs are great for using the new physics engine and should set you up in a matter of minutes.
I understand what your saying. I just wanted to point out because of the lack in features, The new physics engine is worse then Havok, even though it makes it faster, some games can't be ported over because of the lack in features.
I'm hoping that D11 will turn out to be a sort of ongoing project for Adobe, where they spend the next year or so updating it, establishing a solid platform for future version releases to build upon.
That might explain why Adobe hasn't promoted D11. They know it's pretty much a turd in and of itself, but it's a turd that has a future.
I hope so, this release was kinda disappointing. Plus I don't have a Mac so I can't use Unity.
Unity is coming to windows, they're hiring GUI experts now to get the job done. In the meantime, I bought a mac mini so I could mess around with it. I don't have time for Adobe if they're not going to take this seriously.
It is interesting that in the same week that Adobe quietly released a new version of Director that is arguably plagued with problems and disappointments, Unity announced upcoming support for the iPhone.
I wonder if Director will ever support the iPhone?
I wonder if Director will ever support most of its stated functionality in unbroken form?
I can't wait for Unity3D on Windows, that will be grand. I'll save my $$$ say screw it to Di 11. For me, at least, it offers not only nothing, but less.
I have a hard time justifying paying for nothing, but paying and getting less really bites. But thats just for me, others may find a feature worth the upgrade price.