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Using SDK w. XCODE doesn't work?!

New Here ,
Aug 16, 2018 Aug 16, 2018

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Hello everyone,

I'm a designer who wants to code his own plugins. I'm not a developer at all, which means I need your help.

I downloaded the SDK files, XCODE and the "Get Started"- PDF. I simply want to start with template in the dev tools folder.

So i copied the xcodetemplates folder to the project templates folder in Xcode.

But when I want to open a new project the "InDesign Project" doesn't appears. Is there a new documentation, or a new way to install SDK?
I mean it says its version 3.35 from XCODE in the Documentation and now we have 9...

Please help a poor Designer who just want to code his own plugins

Have a good day!

-Martin

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LEGEND , Aug 19, 2018 Aug 19, 2018

You should use a matching version of xcode. Plug-ins run as part of an app, so the normal free choice of development tools is gone for the special challenge of plug-in writing. As a developer, this often means keeping multiple versions of xcode, and old operating systems to run them... I find Parallels Desktop a good way to run multiple systems.

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LEGEND ,
Aug 19, 2018 Aug 19, 2018

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You should use a matching version of xcode. Plug-ins run as part of an app, so the normal free choice of development tools is gone for the special challenge of plug-in writing. As a developer, this often means keeping multiple versions of xcode, and old operating systems to run them... I find Parallels Desktop a good way to run multiple systems.

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LEGEND ,
Aug 19, 2018 Aug 19, 2018

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By the way, be sure you use the exact SDK version for your exact InDesign version. You can't mix and match, or use old plug-ins with newer InDesigns, or new plug-ins with old InDesigns. Most people want to register as a developer so they get access to the debugging version of InDesign, otherwise debugging plug-ins is a difficult challenge even for experienced developers.

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