I have an application where people can load RTF documents,
and it will scroll them slowly over the stage.
Usually this is fine. But in a couple of instances, clients
want to use huge documents, that would result in the sprite being
60k pixels high. Which is clearly unacceptable.
I don't want to tell them they can only use a certain amount
of text. I can get the height of the Text member after the text is
added to check the height, but what is the best way to chop this
accurately into multiple chuncks that i can scroll one after the
other, whilst still keeping the RTF formatting.