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I suggest you explain a little more detailed what your problem is.1 person found this helpful
To answer you question: yes, they should apply to all types of movie clips.
Via AS you can do almost everything you can do in the designtime (or even more). You can control all movies in the timeline no matter if they are nested in other movies or not. All you need to do is to give instance names to all these movieClips in order to address them via AS.
Thanks for your reply.
What it comes down to is that I want to write all the script for all of the clips in the main timeline. I do understand the conventions of naming your instances, using frame labels, and target paths. I am new to writing functions and variables.
For example When I generate the IF statements to make the crab 1 instance call up the disc to move to crab 2, I cannot see that the action is correctly taking place. The trigger frame in Crab 1 does not activate the disc instance. The best I have gotten is that the disc advanced 1 frame into its timeline and stops, or it loops through its timeline even though there are two STOP actions placed in it. Never mind the actions that are supposed to follow.
I want these clips to work interdependent ly- Crab1 calls disc, disc calls Crab 2, ect- but to have the script for these commands Originate from the main movie timeline. I also want these individual clips to execute their own scripts correctly within their own timelines-Stop if they have a stop action in their own keyframe.
I have gotten feedback from others and done hours of reading to solve what would seem to be a relatively simple problem.
If more detail is required I would be happy to send my test FLA.