I am writing an application in c++ that uses IShockwaveFlash
to play swf files
it works ok, using the methods ->play(), ->stop(),
I also use the interface IViewObjectEx to display the frames,
through the function OleDraw()
My problem is that I dont know when the frames arrives, so I
am using a timer, which takes a lot of cpu time...
is there anyway to know when a frame arrives? I am thinking
of a callback function or something like that...