0 Replies Latest reply on Jan 24, 2008 4:39 AM by super_juanjo

    Help with IShockwaveFlash

      Hi all
      I am writing an application in c++ that uses IShockwaveFlash to play swf files
      it works ok, using the methods ->play(), ->stop(), etc...
      I also use the interface IViewObjectEx to display the frames, through the function OleDraw()

      My problem is that I dont know when the frames arrives, so I am using a timer, which takes a lot of cpu time...
      is there anyway to know when a frame arrives? I am thinking of a callback function or something like that...