7 Replies Latest reply on Oct 21, 2018 3:40 PM by joshbLUMBER

    All edits missing from Develop Module but show in film strip icon

    joshbLUMBER Level 1

      So I'm gonna start off that I'm not that techy so my lingo may be off.  I cannot access any of my photos "edits" in Lightroom anymore from what it seems like the last three or so imports.  The film strip icons show crop and develop but the develop module has all setting still at zero.  The crop shows up in the develop module but not the edits with the sliders.  When the photos first load you can visually see the editing on the photos, then they disappear. Help please! I have searched this forum and many others but don't feel as if my issue has been presented or solved.  I'm hesitant about spending hours again developing to come back and find that they are all gone.  Thanks for anyone's help.

        • 1. Re: All edits missing from Develop Module but show in film strip icon
          WobertC Adobe Community Professional

          The film strip icons show crop and develop but the develop module has all setting still at zero.

          This sound to me like you are saving metadata to the files, removing them from the Catalog, and then re-importing them a second or third time.

          Could you be more specific about your workflow?


          Photos should only ever be imported ONCE, and never removed from the Catalog. Removing from the Catalog will delete all the editing steps and history, and when re-imported all the sliders are reset to zero. The editing you may see is the limited metadata from any saved metadata XMP file.


          Can you post your System Info from the Help Menu > System Info...

          • 2. Re: All edits missing from Develop Module but show in film strip icon
            joshbLUMBER Level 1

            Thanks for the quick reply.


            That could be the case.  The lightroom thing is a bit over my head and truthfully I don't even want to bother with the organizational aspect of the software.  I just want to edit photos and export them for printing and posting to social media.  I usually do the organizational stuff on the computer myself creating labeled folders that make sense to me.


            My workflow


            I click the + symbol next to Folders in the Library module, find the folder with my photos, import them all and delete the ones I don't want.  I then edit them all in Develop module, then remove the folder and close down the program and computer.  I do back ups most every time I close down the program.


            I have not changed this aspect of my workflow in three years and all of the previous years of files still have the edit files attached or visible.  I've literally check every folder.

            • 3. Re: All edits missing from Develop Module but show in film strip icon
              joshbLUMBER Level 1

              Hopefully this is what you were looking for.


              Lightroom Classic version: 7.4 [ 1176617 ]

              License: Creative Cloud

              Language setting: en

              Operating system: Windows 10 - Business Edition

              Version: 10.0.17134

              Application architecture: x64

              System architecture: x64

              Logical processor count: 6

              Processor speed: 3.6 GHz

              Built-in memory: 32688.3 MB

              Real memory available to Lightroom: 32688.3 MB

              Real memory used by Lightroom: 7805.1 MB (23.8%)

              Virtual memory used by Lightroom: 8175.1 MB

              GDI objects count: 893

              USER objects count: 2706

              Process handles count: 3095

              Memory cache size: 6994.7MB

              Internal Camera Raw revision: 976

              Maximum thread count used by Camera Raw: 4

              Camera Raw SIMD optimization: SSE2,AVX,AVX2

              Camera Raw virtual memory: 2455MB / 16344MB (15%)

              Camera Raw real memory: 2471MB / 32688MB (7%)

              System DPI setting: 96 DPI

              Desktop composition enabled: Yes

              Displays: 1) 1920x1200, 2) 1920x1200

              Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No



              Graphics Processor Info:

              DirectX: Intel(R) UHD Graphics 630 (







              Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC

              Library Path: C:\Users\Josh\Pictures\Lightroom\Lightroom Catalog-2.lrcat

              Settings Folder: C:\Users\Josh\AppData\Roaming\Adobe\Lightroom



              Installed Plugins:

              1) AdobeStock

              2) Canon Tether Plugin

              3) Facebook

              4) Flickr

              5) Nikon Tether Plugin



              Config.lua flags: None



              Adapter #1: Vendor : 8086

              Device : 3e92

              Subsystem : 7b541462

              Revision : 0

              Video Memory : 128

              Adapter #2: Vendor : 1414

              Device : 8c

              Subsystem : 0

              Revision : 0

              Video Memory : 0

              AudioDeviceIOBlockSize: 1024

              AudioDeviceName: DELL U2415 (Intel(R) Display Audio)

              AudioDeviceNumberOfChannels: 2

              AudioDeviceSampleRate: 48000

              Build: 10.0x7

              Direct2DEnabled: false

              GL_ACCUM_ALPHA_BITS: 16

              GL_ACCUM_BLUE_BITS: 16

              GL_ACCUM_GREEN_BITS: 16

              GL_ACCUM_RED_BITS: 16

              GL_ALPHA_BITS: 8

              GL_BLUE_BITS: 8

              GL_DEPTH_BITS: 24

              GL_GREEN_BITS: 8

              GL_MAX_3D_TEXTURE_SIZE: 2048

              GL_MAX_TEXTURE_SIZE: 16384

              GL_MAX_TEXTURE_UNITS: 8

              GL_MAX_VIEWPORT_DIMS: 16384,16384

              GL_RED_BITS: 8

              GL_RENDERER: Intel(R) UHD Graphics 630

              GL_SHADING_LANGUAGE_VERSION: 4.50 - Build

              GL_STENCIL_BITS: 8

              GL_VENDOR: Intel

              GL_VERSION: 4.5.0 - Build

              GPUDeviceEnabled: false

              OGLEnabled: true

              GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

              • 4. Re: All edits missing from Develop Module but show in film strip icon
                WobertC Adobe Community Professional

                Yes your workflow is totally wrong! despite the fact you may have been using it for "years".

                You should make proper use of the catalog system.

                Like your iPhone Contact list- why would you enter a new contact to send a message, and then delete the contact from your phone entirely? Makes no sense to do the same in Lightroom.

                Please update your understanding of the Lightroom DAM system.

                At the very least read the free LR Classic Quick Start eBook from- https://www.lightroomqueen.com/blog/


                Sorry, but Your problems are of your own making.

                • 5. Re: All edits missing from Develop Module but show in film strip icon
                  joshbLUMBER Level 1

                  I appreciate your candor, I'll definitely amend my work flow.

                  • 6. Re: All edits missing from Develop Module but show in film strip icon
                    WobertC Adobe Community Professional

                    Thanks josh...

                    I guess it was a little bit of "tough love" in my reply, but I have learnt that with Lightroom it is the "All or Nothing" approach that has to be taken.

                    I have imported every (camera) photo that I have in my system, and I do mean "EVERY PHOTO". The result is that my one catalog contains ALL my photos back to my start with Digital, and ALL my edits done to all photos.

                    Using Keywords, flags and Labels (edit: forgot Collections), is the way to make best use of the Catalog that should be your 'Master' database for all your photo work.

                    Please do not 'remove' photos from the Lightroom Catalog (permanent deletions excepted)- you will be so much happier .

                    • 7. Re: All edits missing from Develop Module but show in film strip icon
                      joshbLUMBER Level 1

                      Got the Scott Kelby Book, now all photos are ready to go and I comprehend the work flow.   Thanks for the assistance.