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Hi, everyone.
I am creating a gpu accelerated plugin now.
I am going to implement blur functionality on metal, cuda and opencl.
How can I do it simply?
Regards,
Igor.
The PPro C++ SDK is the right place to start; we don't have any spare blur algorithms laying around.
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The PPro C++ SDK is the right place to start; we don't have any spare blur algorithms laying around.
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Okay, got it.
I have one more questions.
it looks like default immersive video transitions are gpu accelerated.
Are they built from sample plugin such as SDK_CrossDisoved or SDK_ProcAmP?
Regards,
Igor.
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They rely on the same public APIs.