• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

How to implement Blur functionality on Metal, Cuda and OpenCL?

Explorer ,
Nov 14, 2018 Nov 14, 2018

Copy link to clipboard

Copied

Hi, everyone.

I am creating a gpu accelerated plugin now.

I am going to implement blur functionality on metal, cuda and opencl.

How can I do it simply?

Regards,

Igor.

TOPICS
SDK

Views

595

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Nov 14, 2018 Nov 14, 2018

The PPro C++ SDK is the right place to start; we don't have any spare blur algorithms laying around.

Votes

Translate

Translate
Adobe Employee ,
Nov 14, 2018 Nov 14, 2018

Copy link to clipboard

Copied

The PPro C++ SDK is the right place to start; we don't have any spare blur algorithms laying around.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Nov 14, 2018 Nov 14, 2018

Copy link to clipboard

Copied

Okay, got it.

I have one more questions.

it looks like default immersive video transitions are gpu accelerated.

Are they built from  sample plugin such as SDK_CrossDisoved or SDK_ProcAmP?

Regards,

Igor.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Nov 15, 2018 Nov 15, 2018

Copy link to clipboard

Copied

LATEST

They rely on the same public APIs.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines