Folks, could you please tell me what can be causing the very
first queued animation(without looping) not to be played properly
It looks like the very first frame of it is played but not
the rest of the animation. What's more interesting is the fact that
consequent queued _same_ animations are played fine, thus the
animation itself is not broken obviously. This weird effect also
doesn't show up when animation is looped.
I tried to investigate this problem by setting
#animationStarted, #animationEnded hooks and it turned out that
when #animationStarted handler is called the local time of the
first animation(passed to the handler) is not 0 but way further of
its actual duration(in my case it always around 1735 while
animation's length is 667). So it just stops right after the
Of course, I call playNext() before adding my animation to
the queue and current bones player's playlist is empty for sure.
I'm using Director MX with animations exported from Maya.