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Or maybe we just need more documentation or tutorials for the physics engine?
This is kinda disappointing we don't get any DX9 features and the physics engine doesn't work the way it should...
1)A convex body by definition is not a hollow object and therefore cannot have another rigid body within it. In the Director help it says Physics does not support this.
2) Also it is mentioned in the Physics documentation that the 3D scene should not be reset (using ResetWorld()) in between init() and destroy() methods on the Physics scene. This will cause undefined behavior.
1. So your saying we lost something that Havok supported.
2. FYI: The entire scene was destroyed resetworld before being re-initialized
Can you provide me a sample code snippet for the issue you face with joints. I did not get this issue with joints.